diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore index bf83296..40ec496 100644 --- a/.gitignore +++ b/.gitignore @@ -1,11 +1,12 @@ -# ---> Godot # Godot 4+ specific ignores .godot/ +.nomedia # Godot-specific ignores .import/ export.cfg -export_presets.cfg +export_credentials.cfg +*.tmp # Imported translations (automatically generated from CSV files) *.translation @@ -13,5 +14,4 @@ export_presets.cfg # Mono-specific ignores .mono/ data_*/ -mono_crash.*.json - +mono_crash.*.json \ No newline at end of file diff --git a/PROJECT_Art/blank.txt b/PROJECT_Art/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/.editorconfig b/PROJECT_Godot/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/PROJECT_Godot/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/PROJECT_Godot/assets/art/background/blank.txt b/PROJECT_Godot/assets/art/background/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/assets/art/character/blank.txt b/PROJECT_Godot/assets/art/character/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/assets/art/ui/blank.txt b/PROJECT_Godot/assets/art/ui/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/assets/fonts/blank.txt b/PROJECT_Godot/assets/fonts/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/assets/music/blank.txt b/PROJECT_Godot/assets/music/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/assets/sound/blank.txt b/PROJECT_Godot/assets/sound/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/content/components/blank.txt b/PROJECT_Godot/content/components/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/content/global/enums.gd b/PROJECT_Godot/content/global/enums.gd new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/content/global/enums.gd.uid b/PROJECT_Godot/content/global/enums.gd.uid new file mode 100644 index 0000000..ed73fbe --- /dev/null +++ b/PROJECT_Godot/content/global/enums.gd.uid @@ -0,0 +1 @@ +uid://3hpe3l2fyhj5 diff --git a/PROJECT_Godot/content/global/events.gd b/PROJECT_Godot/content/global/events.gd new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/content/global/events.gd.uid b/PROJECT_Godot/content/global/events.gd.uid new file mode 100644 index 0000000..c8b8902 --- /dev/null +++ b/PROJECT_Godot/content/global/events.gd.uid @@ -0,0 +1 @@ +uid://dkgmt3tgp4n2d diff --git a/PROJECT_Godot/content/global/global.gd b/PROJECT_Godot/content/global/global.gd new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/content/global/global.gd.uid b/PROJECT_Godot/content/global/global.gd.uid new file mode 100644 index 0000000..3e002cc --- /dev/null +++ b/PROJECT_Godot/content/global/global.gd.uid @@ -0,0 +1 @@ +uid://beparv3444myv diff --git a/PROJECT_Godot/content/gpe/entities/blank.txt b/PROJECT_Godot/content/gpe/entities/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/icon.svg b/PROJECT_Godot/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/PROJECT_Godot/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/PROJECT_Godot/icon.svg.import b/PROJECT_Godot/icon.svg.import new file mode 100644 index 0000000..d0301d3 --- /dev/null +++ b/PROJECT_Godot/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brk1stjgolnra" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/PROJECT_Godot/project.godot b/PROJECT_Godot/project.godot new file mode 100644 index 0000000..116a5cb --- /dev/null +++ b/PROJECT_Godot/project.godot @@ -0,0 +1,26 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="PROJECT" +config/features=PackedStringArray("4.4", "GL Compatibility") +config/icon="res://icon.svg" + +[autoload] + +Global="*res://content/global/global.gd" +Events="*res://content/global/events.gd" +Enums="*res://content/global/enums.gd" + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" diff --git a/PROJECT_Godot/screens/end_screen/blank.txt b/PROJECT_Godot/screens/end_screen/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/screens/game_screen/blank.txt b/PROJECT_Godot/screens/game_screen/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/PROJECT_Godot/screens/start_screen/blank.txt b/PROJECT_Godot/screens/start_screen/blank.txt new file mode 100644 index 0000000..e69de29 diff --git a/README.md b/README.md index f3a2094..fb475a3 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,10 @@ # jam_base_repo -Projet de base, avec une architecture projet basique ainsi que certains assets / composant. \ No newline at end of file +Modèle de base pour un projet de jeu utilisant le moteur de jeu Godot +Penser a remplacer "PROJET" dans les noms de dossier par le vrai nom du projet. + +## Architecture + +`PROJET_Art` : Images de references, fichiers raw, assets a importer ou utiliser pour modification / inspirations + +`PROJET_Godot`: Projet Godot